XNXN Cube Algorithms PDF
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XNXN Cube Algorithms
- Beginner’s Method:
- This is often the first method that new solvers learn. It involves solving the cube layer by layer.
- Steps:
- Solve the first layer (white cross and white corners).
- Solve the middle layer (insert edge pieces).
- Solve the last layer (yellow cross, orient yellow corners, and permute the last layer).
- CFOP Method (Fridrich Method):
- This is the most popular method used by speedcubers.
- Steps:
- Cross: Create a cross on one face, typically the white face.
- F2L (First Two Layers): Solve the first two layers simultaneously by pairing up corner and edge pieces.
- OLL (Orientation of the Last Layer): Orient the last layer pieces so that the top face is a single color.
- PLL (Permutation of the Last Layer): Permute the pieces of the last layer to their correct positions.
- Roux Method:
- This is another popular speedcubing method that focuses on fewer moves but more complex algorithms.
- Steps:
- Create a 1x2x3 block on one side of the cube.
- Create another 1x2x3 block on the opposite side.
- Solve the remaining edges.
- Orient and permute the last corners.
- ZZ Method:
- This method starts with orienting all the edges and then solving the cube with block building and layer-by-layer techniques.
- Steps:
- EOLine: Orient all edges while solving a line on the bottom layer.
- F2L: Solve the first two layers using block-building.
- LL (Last Layer): Solve the last layer.
- Petrus Method:
- This method focuses on reducing the number of moves by creating a 2x2x2 block and expanding it.
- Steps:
- Build a 2x2x2 block.
- Expand to a 2x2x3 block.
- Solve the remaining edges.
- Complete the last layer.
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